Alright, this animation. Your animating skill itself is well done, or at least good. Honestly, it doesn't have to be amazing for me, what matters is story, quality, content, as long as the animation is nice, it's good. Might have been a bit confusing with the words there... but your animation, is above average. Good. Your voice acting isn't too clear, but it's passable, certainly not bad. The jokes, story, the thing that supposed to draw us in- is not really present. Garfield is dead. His owner John is like "Eh... meh. He was okay I guess. Meh." The kitten, annoying like usual, and well.. there really isn't much of a joke. Not distasteful or stupid or anything of the sort, just empty. It's overall just meh, the animation, voice acting, humor, story, lines- it is all extremely MEH. And you know what? That's what makes the animation even more than just an extremely average cartoon. Because Garfield itself, is the definition of meh. Even a serious and somber event like a funeral isn't tear-wrenching, or hilarious. It's just meh. Meh is what makes Garfield, averageness. This is thus, the perfect example of Garfield in how average it is. Which actually makes the message of it more than average. It's good. If this was impressive, then why would it really be Garfield? Good job sir, you made me think about my review.
Wow, you summed it up way better than I could have. Sure, the humor could have been extravagant and off the wall, but that isn't really what Garfield is about. Congratulations, you get the best review.
Fantastic, simply fluid. The animation is impeccable, Jomm, I can't even guess how much time this took. I see none of these horridly effective specimens missing, and their parts are played very well, very true to their actual gameplay.
The clot is there obviously, the crawler and gorefast, stalker and bloat; I felt the siren played a minor appearance, however the husk and scrake were surely brought out in numbers near the end. The fleshpound could have been a bit more of a challenge, he felt more on par with the other specimens by the amount your survivor was able to kill off.
And Clamely, The Patriarch? Well, he was done very well. You used exactly the right audio files, his character was right there; the decay, the association with his specimens, his... not sure exactly how to say it. He was perfect. However, when your squad member finally went in for the kill, I feel it could have been slightly prolonged. Perhaps a few extra lunges after he carved out his chest, or something. Well, the combat was fantastic. Fluid, clear and effective sound, the siren was irritating (But that's the siren, no matter what happens), explosions, the hostile's sounds...
And your animation was great, did I mention that? Quick, yet full of detail- not detail as in face and background, but in the amount of things happening, the many various instants of action that you could manage to watch without missing anything.
And the ending? Hilarious. Loads a monay~ A little bit more effort could have been put into making those look like dollar bills, or stacks, but still extremely good. But one thing I felt could have been added, only one thing missing. The other members of the squad hiding in the weapons shop, or a closet, playing cards or just twiddling their thumbs. Would have been funny, but it not being there isn't detrimental to the score. Perfect for me.
Oh man such a long review, I love it! Thanks a bunch for the kind works, they really make me feel good about this animation haha. NORMALLY this would have taken me much longer but since the competition due date was coming up and I procrastinated way too much, I animated this entire thing in 2 weeks exactly e_e I agree with a lot of the things you said too, like the fleshpound could have lasted longer with more struggle and the Patriarch battle should have had more choreography to it. The main reason those two weren't as good as I could have made them is because I took the extra step to giving each of those stick figures about 5 - 8 layers to make the visual appearance of the weapons attached to their arm looking like they had width~ I really wish I had more time I would totally have prolonged the fights for those ):
And yeah I wanted it to be a full 6 squad member fight and the trader to have an appearance but again, due dates~ Thanks a lot for the great review! I really enjoy animating the smallest details of movement since I don't often get to see other stick animators do it.
<: again thanks.
Yeah, guess who came back from the grave? MettaurLock. Not stirring up trouble this time, just contributing what I can. Still bright eyed, although Mettaurs have no tails, we are robotic. Not robot animals either, like that ridiculous Eggman makes. Although in a less literal sense, bushy tailed, yes. Real excited to be back, and I'm somewhat good with drawing, and writing. So I'm giving what I can. That good?
Also, yes, I'm free. Thanks for letting me back. And the voice from ClockLock did hurt my ears somewhat. Now go check those black and white drawings I made!
A charming little game.
You play a dwarf clearing out a maze like mine, collecting treasure, and protecting your chest. It's small, fun, something to play on your break time. A nice retreat from complicated rules and level up systems, I had fun playing this. Graphics were cute, and I liked how the monsters were all fighting each other. Gives a spin on it, you know?
That being said, this isn't the most amazing thing to come through the portal. It's a snack, not a meal. But I enjoyed it. It fit it's purpose well, 10/10.
Meh. Hm, not good enough. Meh!
It's fun enough, moving around a craft and trying to avoid a crash. But the puke doesn't work, you'd be lucky to hit anything if the sky is full of birds. Definitely need to work on the aim. And the balloon isn't very responsive to movement, could use sharper movement. Then again, it is a balloon. So, I got to 6147 feet, but it just doesn't feel good.
Also, the laugh was kinda creepy sounding. But it's not bad! It's just, not great.
Shadling Shades Well.
Really, the shading is one of the best parts in this drawing, and when I say that it includes the lights reflecting off the metal and goggles. The red outline gives it a feeling of..how do I say it, a feeling of dark and powerful, and the color pallete is small but very well used. I don't really know how to say this properly, but this is perhaps perfect. I can find no flaws.
I must agree with the DG.
Was this saved as a JPEG? Seems rather blurred. I'm sorry, but there is nothing special here. Not bad, no, but the colors are plain, and the shading doesn't really make it noteworthy. In fact, the entire beard is one solid color.
No captions, no scars for detail, no real details I can see, or even a proper background, just these circles which we must assume are blood. Of course they are, but..it's not really bad, it's rather normal actually, just try putting more effort into your work before submitting it. How about an hour or so?
Fantastic, but is it a prototype?
This is an amazing piece of work. Beautiful, this is deserving of the category Fine Art. The colors blend well, the light shines off the armor, but there are flaws.
The forest looks more moss than greenery, try making lines to indicate leaves and branches, and the trees seem to end without roots. The work on the robots is fantastic, but the forest just isn't alive. And why is the guy in the back holding his gun like that?
But really, I like it. Just needs a few touches. Give it a few more hours. If you really want to make this worth a 10 rating, spend a afternoon on it.
I totally agree with you! And yeah, that forest isn't alive :/
About the gun... I have no idea, he wanted to do some kewl pose? ;)
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